Fungi
View-only point lights
Add deterministic point lighting to a game visual.
A visual binding can draw a point light around an actor. It changes the view
only: the radius, color and flicker never enter simulation state or affect game
rules. The radius is in screen pixels, color is a 24-bit RGB number, and flicker
is between 0 and 1.
In the Acorn starter, set the tree entry in page.visuals like this:
page: { // Keep the other page settings and visuals. visuals: { ...libraryVisuals, "colony.tree": { ...libraryVisuals["colony.tree"], light: { radius: 68, color: 0xff8a3d, flicker: 0.3 }, }, },}The light follows each tree that uses this visual. Since it is presentation data, adding or tuning it leaves saved simulation digests unchanged.
vishnu check && vishnu test && vishnu build