Fungi
Checkpoints and retry
Save named simulation checkpoints and let players retry from them.
Vishnu keeps a small, in-memory ring of named checkpoints for each running world. Save one at a meaningful moment; the built-in Retry action restores that simulation state. The most recent checkpoint with a name replaces its previous one, and only the eight newest names are retained.
In the Acorn starter, import system and add this rule to the cartridge’s
rules array:
const saveOpening = system({ id: "acorn.save-opening", version: 1, reads: [], writes: [], run(context) { if (context.clock.tick === 0) context.checkpoint("opening"); },});The first simulation tick records opening. Players can choose Retry from
opening in the game’s actions. Checkpoints are runtime snapshots, not
published save files; use a new name for each milestone you want to keep.
vishnu check && vishnu test && vishnu build